Well,
today I decided to share a little insight on one of my favorite hobbies and
what I do with it; writing. I have
always been a good writer (or at least that’s what “they” tell me) and I really
enjoy writing short stories and poetry/rap (I will always argue that
Rap.Is.Poetry). I hate writing
essays but always get 95+ on them.
Meh. So I decided to clue
you guys in to some of the fiction I write as well as how I am role-playing
(RP) in the amazing game Skyrim.
So first, a brief overview of what exactly I write.
I
mostly am working on two series of fiction. The first is a modern/ near-future action/espionage story
about an 18-year-old boy that grows to serve in the Marines and later recruited
into the Special Forces and becomes a part of an in-depth conspiracy between a
conglomeration of terrorist cells that is hell bent to start WW3. If you have ever been in one of my
creative writing classes with me then you know a little bit about the main
character probably. I won’t go
in-depth right now though.
The
second series is a hell of a lot longer as I am setting up a universe in which
to hold my middle-ages-esque environments, characters, and conflicts. This universe I will most likely use
for several series of tales within the same narrative universe. For example, I already know of a
general outline of the amount of stories I wish to tell with this universe I
create. All being under the
missive: Songs of Kamikari. In chronological order:
- · The Ethereal War (at least one book but probably two)
- · The Wolves of the Shade (two or three books)
- · The Rise of the Guardians (one or two books)
- · Enemies of the Shadowlands (trilogy)
- · The Legends of the New Era (trilogy)
And probably more. As you can see that is quite a lot of
fiction but it works with the massive size of the universe that I have thought
up of in my head. Like it’s lore
between the deities of the planet that are centered in The Ethereal War, the elite guild of warriors that serve under the
said deities are centered in The Rise of
the Guardians in which the main character of this series is the same as
that of The Wolves of the Shade. The Enemies of the Shadowlands tells
of the main character of the previous series’ son’s journey in the midst of an
extremely groundbreaking war between multiple races, nations, and a revitalized
main villain from The Wolves of the
Shade. This series immediately
bleeds over into The Legends of the New
Era as the previous series main character comes closer to his goal in a
dynamically altered environment due to some plot twists during the ending of
the previous series.
So
as you can see, I have created this web of tales to be told within this
universe that I have created. Now,
to get to my point about Skyrim.
Being
that Skyrim is an excellent RP game and it is the first game in the Elder
Scrolls series that I have played I have decided to take my playthrough of the
game seriously RP wise. This
includes me creating and sticking to a fictional character that I create in
game and creating this character’s backstory and playing the game acting
according to how I would “write” his tale if it were another story within my
universe. Now, while I by no means
intend to ever use any of this RP for anything more substantial than some fan
fiction short stories, mostly because that the lore of the Elder Scrolls hardly
fits into my universe of Kamikari.
In my Songs of Kamikari series, dragons are not widespreadly
trying to kill everyone and being wiped-out without impunity. No, rather they are an actual race in
my world that has there own land being that I stick to popular and preferred
dragon lore such as their depictions in LOTR, Eragon, and Skyrim. Also, the bond between the mortals and
my ethereal deities is more of a religious respect as my deities actually have
a complicated Hierarchal system within their divine plain that is several
layers deep.
As
of this point in time the lore for my series that I have most solidified is
that of my Divine Beings, The Order of the Guardians, and The Kenori Clan (the
central conflict of The Wolves of the
Shade). It is my lore of my
divine beings that I am using for my current character in Skyrim.
First let me list out how my
ethereal beings’ hierarchy is set up, all of it being broken up into the over
twenty elements of power that the whole series is centered around. There is generally one of each level
for every element of power (over twenty):
·
The Centurion
o Ultimate
beings that created existence itself.
They are the incarnation of the elements that they represent and all of
the Vuhr (mana) comes from them
o They
lay dormant unless forced awoken due to some traumatic disturbance of their
Vuhr (this happens in The Ethereal War)
o Don’t
content with the affairs of the mortal plain as they must watch over the
balance of the universe that they created and maintain
·
The Gods
o The
Next level of the divinity, the Gods are the most powerful beings in the
universe second only to their parents, The Centurion. The Gods live in the divine realm and watch over the balance
of the mortal plain that they dictate over as well as the connection between
the mortal and the ethereal plains that is the Vuhr Sheath
o The
Gods (like in most polytheistic worship in both fiction and reality) have an
altered and pure sense of morality and thus every god is not inherently evil or
benevolent but merely are Just within their own interpretation. Mortals just tend not to have the
breadth of scope to observe this fact.
o Most
widely worshipped by those of the mortal plain. Any mortal chooses their own personal god based on either
said God’s Element of Power, what the god represents, and/or the land that they
have watched over since their creation (It is said that any particular God’s
Palace in the Ethereal realm lies directly above their corresponding “governed”
land of the mortal plain. It is a
belief by the mortals that the particular land is the “Foundation of their
Lord”. Whether or not this is true
is not known.)
o The
God’s have several forms, in order of less to greater
§
Their Mortal Form. Generally resembles a mortal body of their choosing. Represents the God whilst at
peace. Often referred to in myths
and fables about The God’s trips to the mortal plain. However, the God’s don’t have to be in mortal form to be in
the mortal plain
§ Their Beast Form. Each God takes the form of some kinf of beast. For example, God Vuhr Pyro Salamandra (The God of Fire) takes the form of a powerful, burning dragon. This form can also venture to the mortal plain without disturbing the Vuhr Sheath
§ Their Daemonic Form. Each God has a form that is taken in act of war and hostility and represents that god’s raw power. For example, while Salamandra’s beast form is a dragon, his Daemonic form is that of a dragon-shaped fiend of living fire, forever burning with disintegrating flames. This form begins to disturb the Vuhr Sheath and is not used unless necessary.
§ Their True Form. Every God has a from that is somewhat of a combination of their true human-like form and their true beast form. Salamandra’s is that of an astounding warrior, the size of a tall human, with a burning tail, burning wings, and dragon-hard skin. Any time a God is in the mortal plain in their true form the place that they enhabit forever holds a fluctuation in the Vuhr Sheath. These places are sought out by mortals as worship sites since essence of ethereal has a rare chance of leaking through and causing miraculous wondering in the mortal plain, such as the ever-burning Charr Rock that houses the capital of dragon kin.
§ Their Beast Form. Each God takes the form of some kinf of beast. For example, God Vuhr Pyro Salamandra (The God of Fire) takes the form of a powerful, burning dragon. This form can also venture to the mortal plain without disturbing the Vuhr Sheath
§ Their Daemonic Form. Each God has a form that is taken in act of war and hostility and represents that god’s raw power. For example, while Salamandra’s beast form is a dragon, his Daemonic form is that of a dragon-shaped fiend of living fire, forever burning with disintegrating flames. This form begins to disturb the Vuhr Sheath and is not used unless necessary.
§ Their True Form. Every God has a from that is somewhat of a combination of their true human-like form and their true beast form. Salamandra’s is that of an astounding warrior, the size of a tall human, with a burning tail, burning wings, and dragon-hard skin. Any time a God is in the mortal plain in their true form the place that they enhabit forever holds a fluctuation in the Vuhr Sheath. These places are sought out by mortals as worship sites since essence of ethereal has a rare chance of leaking through and causing miraculous wondering in the mortal plain, such as the ever-burning Charr Rock that houses the capital of dragon kin.
·
The Amvastbars of the Gods
o The
“carls” of the God’s, the Amvastbars are the next powerful being of a Vuhr
(Element of Power) and are forever sworn to their God’s service in divine
partnership.
o While
the God’s rarely cross over into the mortal plain, the Amvastbars more
frequently (but still rarely) cross over and act out the will of their lords
o All
Amvastbars take the form of an animal or beast and are the second corresponding
animal of any given Vuhr that is worshipped by the mortals. For example, Salamandra’s beast form is
a great, burning dragon whilst his Amvastbar’s is that of a majestic phoenix so
any mortal that worships Vuhr Pyro (The Power of Fire) considers all dragons
and phoenixes’ sacred.
·
The Vasel’s of the Gods
o The
Vasel’s are the last of the hierarchy that belongs to the divine realm. The Vasel’s are a fallen warrior of a
particular Vuhr that, upon death, is favored by their God and are ordained with
a direct link to the Vuhr of the Ender-Furl (the domain of the Centurion, A
direct link to the Ender-Furl provides for a tapable source of unlimited Vuhr
of the Centurions. Only Gods,
Amvastbars, and Vasels have this direct connection.) that provides them with
limitless Vuhr to enact their God’s will.
o Any
given God can only house three Vasel’s at a time and upon a Vasel’s dismissal
they continue on to live in the divine realm (the divine realm is the after
life one goes to upon their death).
o Since
Vasel’s no longer belong in the world of the living, they can only cross over
to the mortal plain for direct business of the gods and are depicted in legend
as fallen warriors that later return to defeat whole armies in a single fell
swoop.
·
The Bridge of the Gods
o More
commonly known to mortals as Elders of Vuhr, The Bridges of the God’s are the
mortal prophets that the Gods choose to maintain a direct connection to the
mortal plain without the binding effects of the Vuhr Sheath. There can be seven members of any God’s
Bridge and when all seven combine their Vuhr together they can open a rift in
the Sheath to allow free travel inbetween the Plains as long as they can
maintain the Vuhr. Hence the name
“Bridge”.
o Even
though the Gods, Amvastbars, and Vasels can cross over whenever they see fit,
doing so creates a distortion in the Sheath which can eventually cause severe
damage to the Sheath and thus destroy the portion of both mortal and divine
plains and risking the awakening of the Centurion which would be detrimental to
both plains.
o The
ability of The Bridge allows for safe travel without the risk of
fluctuation. However in order to
do so The Elders must become one with the Sheath through chant. This requires great amounts of energy
and if held for too long then Elders will begin to die and the rift will
collapse, creating a black hole that instantly destroys the Vuhr Sheath of the
area. This is why The Bridge of
the Gods cannot overuse their ability.
(So it’s not overpowered).
·
The Guardians of the Gods
o The
last of the divine hierarchy. The
Guardians are the most mortal out of all of the divines. They have no connection with the Vuhr
of the Ender-Furl until they become strong enough to consummate themselves in
their Vuhr for brief moments within combat.
o The
Order of the Guardians is constantly recruiting young warriors and sheltering them
within The Order’s Headquarters, rearing them up in the proper education of the
Gods. Once a warrior reaches the
age that which Vuhr can become malleable, they are tested and the top students
are brought to the annual Passing of Vuhr ritual in which the Bridge judge the
students before them to trace if they have a possibility of becoming a
Guardian. If approved, The Bridge
Summon all of the student’s particular Vuhr’s Divine and if the Vasel and the
Amvastbar both approve then the student must come before their God as he plants
within them a miniscule seed of their Vuhr that would kill anyone not suited to
become Guardian. The reason both
divines must approve before the god intervenes is because if the student cannot
contain the God’s bestowed Vuhr then they most typically die.
o Once
student consumes the God’s Vuhr then they are the chosen to withhold the mantle
of the God as his mortal servant and savior of all mortals.
o The
Guardians are equipped with unique weapons and armor that adapts to the particular
Guardian’s skill and has an “overcharged” mode when the Guardian activates his
armor and then charges it with his Vuhr or Vuhr that can be stored in Power
Crystals.
o There
can only ever be two living Guardians of a specific Vuhr at any given time. One male and another female. Race does not matter. While it appears random to many who
observe the ceremony it is actually known to the Gods who the chosen guardians
are but they put them through the final test because it is what awakens their
power and any who die in the process are invited into the highest halls of the
Ethereal
As
of right now, In Skyrim I have a level 42 Kajhiit and I have only completed the
main quest up to where you fight the first resurrected dragon and I have
already completed the Companion’s Guild storyline and have started that of the
Thieves’ Guild. My character is
named Krae after one of my ethereal beings. Krae is the Wolf God of Shadow and Hidden Ferocity. One thing that I have been toying with
whether or not to do for a possible story arch in my series is whether or not
at some point the Gods take turns to ascend to the Ender-Furl to commune with
the Centurion and the only way they return to their throne afterwards is by
reincarnating into their mortal form and they must live out a mortal life until
they get to the point where they reclaim their connection with the Vuhr of the Ender-Furl and ascend to
their God seat once again. I was toying
with the idea of featuring one of the most important (plot wise) Gods go
through this process and so basically that’s what I am Role Playing in
Skyrim. My Kajhiit is the
reincarnated Wolf Shadow God (ironic I know but at least he's a werewolf) and he must journey to the
Ethereal to reclaim his God Vuhr (since I know you go to Savengarde it kinda works).
Of course, for it to not be completely predictable when I write it I’ll
have Krae have no memory/knowledge of his divinity but he is naturally drawn
towards the path that leads him back to his Vuhr. Obviously I have no “Dragonborn” concept of absorbing dragon
souls and shouting but I can (for the game at least) pretend that the
dragonborn ability is a sign of divinity and since I know you journey into
Savengarde later then Krae will actually return to the Ethereal.
It’s
not perfect but it’s fun for me to play as one of my favorite divines I’ve
created but with amnesia and as a cat (that turns into a werewolf though which
is like Krae’s beast form except Krae’s actual Beast Form is much more
badass).
So yeah, I didn’t realize how long
this would be but you can’t say
that it isn’t interesting. Well
happy slaying!
Fuuuuus… ROH DA!!!!!!!!!!
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